RB: Just to mention a few…bandits, bears, boars, duels, dragons, dire chinchillas, famine, drunkards, enraged golems, black knights, angry zealots, doppelgangers, inquisitors, curses, goblins, plague, revolting peasants, witches, and whales. In this image, we have the grim reaper and…Great Caesar's ghost! Oh wait, that isn't Caesar. GS: What other external forces pose a threat to sims in the medieval era? Will floods or droughts affect crops, for instance? Will we see fearsome storms? Bandits on the outlying roads? Vorpal bunnies that are "dynamite?" RB: Plagues and poisons (and other hazards that we'll get to) abound. How about the bubonic plague? Being tried and burned at the stake as a witch? GS: Aside from shuffling off this mortal coil, what other slings and arrows of outrageous misfortune can befall sims in this time period? We've seen imprisonment in the stocks and sentencing to the pit beast. I expect people will enjoy such grief as sending sims off to hunt bears with low focus, placing a keg in the throne room and adding a touch of "reaper's scythe" poison, or sending a plague-ridden sim into the reception hall on a make-out spree. RB: Our more deviant players should find no shortage of ways to harm their sims, despite the lack of pool ladders. GS: On that note, can we expect to see some of the hazards that Sims players know and love rear their ugly heads in Medieval? Will that tiny contingent of sadistic Sims players who enjoy purposely killing their little computer people (surely, there are very, very few of these sick, sick people out there) still be able to sabotage little virtual lives? Accidental blacksmith fires? Embarking a ship to sea and immediately deleting the docks afterward? Rachel Bernstein: Sword wounds to the gut. What's the leading cause of death for sims in the medieval era? GameSpot: We understand that life in The Sims: Medieval is a bit more dangerous than in the suburbs of Sunset Valley (where one of the deadliest hazards is a burning kitchen). Executive producer Rachel Bernstein explains.īy clicking 'enter', you agree to GameSpot's Be warned: While some are potentially fatal, others are intended to be kind of funny. There will be many challenges to face in The Sims Medieval that stand between you and a high score. It will also have a beginning, a middle, and an end-a point at which your game session ends and you're given a score based on how well you and your kingdom fared. Instead, the game will focus on the stories of specific characters and the quests they must perform to move these stories forward. As we've discussed previously, this unusual entry in the Sims series won't have the open-ended nature of its forebears. The Sims Medieval, which will be released on March 22, takes place in the Dark Ages, a time when knights served their king, cutting-edge medicine was a jar of leeches, and serfs were definitely not up. While The Sims has become a series known for controlling the lives of little computer people as they putter around little computer suburbia, the next Sims game will go in a completely different direction.
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